Thursday, June 23, 2016

MMORPG- what I want

Rawr!

So, my wife and I have written out a list of things we actually want in an mmorpg.
After trying a bunch of stuff, watching reviews, reading up and mostly, just being disappointed in the free to play companies, we decided to stick with what we really care about, and not get caught up in reviews about things that we don't.

So, this is just for us, but:

Story over combat
awesome Music
rewarded for achieving
hate deleted content
lots of inventory space
spacious market board
no feeling left behind
no limit on gold
attainable achievments
multiple crafting/gathering
collectables
good character customization
interesting races
GOOD CASH SHOP
open world

Some people might disagree, but for us, this is what we love about mmorpg's, as a couple. I play to be able to feel my imagination pulled at, and to always have more to collect. I am a completionist, and I love feeling inspired to collect, rather than it being drudgery.

I feel like a lot of stuff has moved toward pvp eliments in gaming with the generations younger than me, and that is ok. But I just care more about the world in a game, than the combat. To me, combat gets very repetitive. Shrug.

Right now, we are playing GW2, and so far, returning after the April patch has been a good thing. It fixed some of my reasons for leaving in the first place. It is a little grindy, but, overall, it mostly has our list covered, and mostly is better than most.

Rawr!

Tuesday, June 14, 2016

Rawr! F2P MMORPG/MMO's

Rawr!

So, I have looked into soooo many mmo's and mmorpg's at this point, and can I just say, what are developer's thinking? Most of them are crazy cash shop's that are more like a scam than an actual game model. Some of the games might be fun, but because of the money methods, the game is worthless, and some of the cash shops might be ok, but the game is really nothing to write home about.

I have found some that seem to have decent gameplay and decent cash shops, such as Path of Exile, or Tera, but oh my goodness! I have never been into never ending grinds, and both are just that. The combat is action based, so less boring that your typical WoW clone, but the grind is real. And the community in Tera is very League of Legends maturity level as far as I can tell. Mostly, there is a ton of sexist, racist, abusive, comments and bullying, and overall aggression shown in the chat, and so on. I don't get how people can stand toxic environments like that. I just ignore such people entirely, but I don't want to encounter them everyday I play a game. I play for fun, for inspiration and imagination.

There are some games that seem cute, or like a nifty idea, until you find out that no, no that is not happening. Looked into some things like, for instance, Dragomon Hunter, because my new wife thought it was adorable and we both like collecting in games, and found out that the company that runs it is pretty much totally known for terrible cash shops, so no Aura either, because, oh, wait, not only do they try to get you to spend money every single turn you make, but if you go long enough without spending, they will cancel your account due to "financial inactivity".

Then there was SWTOR, which I gave its own post. Won't even go into it here, but it was so very bad.

Wildstar, I didn't try, because it isn't my style of graphics, and I didn't want to look at it all the time, so to be fair, I didn't really look into it.

Lord of the Rings Online, I tried it, and EVERYTHING is gated behind money spending in that game too. Free to Play is terrible.

And then there are the pay to win offenders, much like Allods Online, games like Neverwinter and/or Aion, where you can buy your way to the top. I hate games like that too.

Rift, I used to play, and even enjoy, but it is all about the RNG boxes, which a lot of games have started having it seems. Too many games offending with this problem to count. You pay money, to GAMBLE with results. It isn't, "spend such and such and get such and such", so much as "spend such and such and get a tiny chance at the such and such you WANT, and get instead you'll get a bunch of worthless junk you don't need".

So, my choice is a game that is a constant grind, to get fair treatment and something that doesn't just have mediocre gameplay, or else something that is just 'ok' and not really a good game, but cheats you constantly.

So, after all this investigating, in April, GW2, which is a game I quit for very specific reasons a while ago, patched a lot of those reasons. So, I am currently trying it again, which it is a "Pay for the expansion once, and then don't have to spend again if you don't want to". It does have a cash shop, but it is a very well done one, where you literally don't ever have to spend a sent more than buying the expansions if you don't want to, and prefer to grind. Nothing in the shop will give you an advantage in combat over anyone, and they don't constantly tell you about all the things you should be buying whenever you come across an aspect of the game. The community seems less toxic as well.

Basically, the whole Free to Play thing is frustrating, because a lot of games look fun at first, and then really are just a huge let down. A ton of stuff seems interesting or even like a good idea, but it is buried under poorly designed issues and/or greed.

I didn't even bother with some things, even though they looked neat, for instance ArchAge, because the same company, Trion Worlds, makes Rift, and Rift I will not go back to. I basically have decided a grind is worth it, and will being hoping that everything works out.

Rawr!

Sunday, June 12, 2016

Tried Star Wars the Old Republic...

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So, after having to stop with FFXIV, which, again, was due to finances, and not the game even coming close to sucking, I searched around some, but mostly, one of my brothers begged me to try SWTOR. So I did.

Firstly, the game was fun in the choices during the story, and some of the writing was clever. The housing was very well done, imo.

Other than that... Just liking Star Wars was not enough to make me like the game. The combat was super basic, the content was extremely gated, and the access to even basic things was gated as well. You couldn't hide helmet without paying real life money. You couldn't make a one time purchase and have it be worth the price of buying, say, an expansion, because more content would come out later to pay for, but same thing for a subscription for a month, because as soon as you stop subscribing, and new content comes out, it is gated until you subscribe again. There was a cap on how much currency you could have, and it was a LOW cap, even for a preferred account, which, I stupidly thought would unlock more than it did.

I found out the hard way, that buying something for 4.99 or more, though it does unlock things like, 350,000 currency cap instead of 200,000, or more character slots, despite being a one time spend money and unlock perma these things, it does not unlock anything truly useful. It gives you two action bars more than the two you get free to play, and that is it.

For having to quit a game I actually liked due to money, and going to a 'free to play' to save money, SWTOR ended up costing so much, I quit just because it was so much MORE expensive. Seriously.

And it makes the whole game frustrating to play, to know that if you don't do this, or this, you will get gated. It literally, instead of rewarding you, for paying, punishes you if you don't spend enough, which, seems to never be enough.

The sheer amount of greed I saw revolving around this game made me want to cast away everything I actually like about Star Wars. Most games, either there is a predictable amount of fees, or realistic ones, but this cash model, it was just a total rip off, and that is coming from someone who played Allods Online!

I was very disappointed, and could not enjoy the game, despite a good aspect or two. None of the game was worth the cost or frustration, that even if I subbed forever, if I had the money, I would still have more to buy on top of the subbing even. It was just a lackluster game money sink.

And I guess that is the real thing, that the game was mediocre. They wanted me to spend money, constantly, on a game that wasn't even that great. The graphics were outdated, the combat boring, the dungeons lame, the space missions fun one time only, and the overall pace was crazy out of balance. I was lvl 44 doing lvl 30 story quests, and I was skipping all side quests that I could, and only doing main quests. Everything felt rushed and like you couldn't just stay and explore a planet without running the risk of hitting the max, free to play lvl, of 50. I couldn't take this game seriously, gameplay wise, or cash shop wise.

It was a game with a couple neat ideas, and a well done housing system, and then not a lot else.

Rawr!


Saturday, June 11, 2016

FFXIV wishful thinking

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So, I have enjoyed FFXIV. I really have. I haven't felt any hate for the game or anything like that at all. I have seen a few ways they could improve, but honestly, overall, great game. My prob is that financially, I had to quit.

Now, it might not be that much a month, but I am not the only one who plays. 30 bucks a month for my household to play might not be that much a month either, but currently, things have shifted and we really need to focus on other things.

So, Free to Play it is... Except, well, reviews and past experience have left me jaded with some free to play. I have played half the free MMORPGs out there, prob, period, and most are really just not awesome. Some pay to play games aren't awesome.

It will take a lot for me to be happy with a game, and FFXIV had most of what makes me happy in a game, so that makes it worse, but need is need.

I wish I could imagine FFXIV going Free to Play, but I know it would not happen. Yoshi has already stated as much, and I can't blame the reasoning. Free to Play often means frustrating to play. That alone, even besides added content rates would convince me :D

Life is what it is. I will find something else. I have already tried a couple games, and will post about them soon.

Rawr!