Rawr!
Welp, the current event, Hatching Tide, is Easter themed and even though there are mini games, little mini fates, and the rewards are better than the last event, Little Ladies Day, I felt like Little Ladies Day was more fun for me. This one, the story was over once done, and the only real reason to farm eggs is extra crystals once you have done everything two or three times. The barding is fun, so if you haven't done the story, do it, def, but Little Ladies, the voting to see who would get their pretty dress first, even though the reward for it was just glam, was more exciting, and the whole server lit up with party finders for voting for diff girls, plus, the city was alive with people petitioning for their favorite girl, all while the girls themselves were just NPCs.
I liked the impassioned state of players, and the overall feel of it building up to something. This event is fun, is fine, and even has, again, better rewards, but somehow it lacks the same feel, as if you are part of something with the whole server.
3.2 in general has been very good, though, and the 3.21/3.22 patches that included the feast. Love the new dungeons especially. But, then, I had a feeling I would. I have my Vath beast tribe maxed out, and now, there is a card player to duel triple triad with once you max Vanu Vanu and the Vath, so that is nice, since the mount/second minion was at rank 7. The boosted exp at rank 8 is nice too, though.
I fell for the new hairstyles, just like half the server, haha, and the new glams are EVERYWHERE. Sephirot is actually satisfying and a mechanic check more than a dps check, not that dps isn't important to a degree, but individual skill is more so, which I like.
The new alex's are mechanic based as well, which is more my style. I like burn 'em down bosses sometimes, but the point for me is not to rush through, but to have to use my brain to play. They are fairly doable even for a new person, though, specially first one.
And savage is what they promised, hard, but not first 4 savage hard :D Some FC's are beating it, our's not yet, but again, what is the point if there is never a challenge. I haven't found a single change I dislike, except I miss doing extra dps on my tanks, but, pld is def more balanced with the other two now, and I do understand how that is better. My fave parts were the return of Hilde (obviously) and the 'trick' SE played on players in the main story (no spoilers) hee hee.
Overall, 3.2 has been great to me :)
Rawr! :)